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Może ktoś spotkał sie z tem problemem kiedyś, otóż kiedy uruchamiam program z poziomu edytora widze formatke z czarnym ekranem(powinno wczytac grafiki z katalogu i blitowac je na formatke), natomiast kiedy uruchamiam ten sam program z katalogu problem nie wystepuje. Dodam że wszystko kompiluje sie bez błedów. Aplikacja to prosty program w sdl'u.

#include "SDL/SDL.h" #include <string> #undef main const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; const int SCREEN_BPP = 32; SDL_Surface *message = NULL; SDL_Surface *background = NULL; SDL_Surface *screen = NULL; SDL_Surface *load_image( std::string filename ) { //Temporary storage for the image that's loaded SDL_Surface* loadedImage = NULL; //The optimized image that will be used SDL_Surface* optimizedImage = NULL; //Load the image loadedImage = SDL_LoadBMP( filename.c_str() ); //If nothing went wrong in loading the image if( loadedImage != NULL ) { //Create an optimized image optimizedImage = SDL_DisplayFormat( loadedImage ); //Free the old image SDL_FreeSurface( loadedImage ); } //Return the optimized image return optimizedImage; } void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination ) { //Make a temporary rectangle to hold the offsets SDL_Rect offset; //Give the offsets to the rectangle offset.x = x; offset.y = y; //Blit the surface SDL_BlitSurface( source, NULL, destination, &offset ); } int main( int argc, char* args[] ) { //Initialize all SDL subsystems if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 ) { return 1; } //Set up the screen screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE ); //If there was an error in setting up the screen if( screen == NULL ) { return 1; } //Set the window caption SDL_WM_SetCaption( "Hello World", NULL ); //Load the images message = load_image( "media/hello_world.bmp" ); background = load_image( "media/background.bmp" ); //Apply the background to the screen apply_surface( 0, 0, background, screen ); //Apply the message to the screen apply_surface( 180, 140, message, screen ); //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } //Wait 2 seconds SDL_Delay( 2000 ); //Free the surfaces SDL_FreeSurface( message ); SDL_FreeSurface( background ); //Quit SDL SDL_Quit(); //Return return 0; }
Użytkownik odrin edytował ten post 28 marzec 2008, 13:52


Na 95% SDL nie znajduje szukanych plików bmp i dla tego ich nie wyświetla. Posprawdzaj dokładnie ścieżki.

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